![]() ![]() They can't reduce AP costs using elemental affinity. They can't use talents, so they lose out on the free movement from the pawn that melee generally use, or executioner for those extra hits. Yeh, they just don't scale like player characters can. I am not understanding why so many people recommend a Summoner. I am not understanding why so many people recommend a Summoner.Īnyways, all that makes me even more reluctant to play a Summoner. I assume normal characters continue to get stronger mainly because of two things that the Incarnates cannot access - 1) continual progress through gear progression and 2) continual progress through multiple skill/ability progression?Īnyways, all that makes me even more reluctant to play a Summoner. While some of the infusions make them more powerful, it just isn't worth the AP to summon and buff them compared to a focused character. The incarnate's ability pool is limited as well, as a focused character would have a massive spellbook the incarnate only gets one or two abilities with limited power. That isn't saying that they become useless, you're just more powerful on your own. I just feel that it falls off in the later game as it just doesn't keep up with a focused character with another build. It stops getting more powerful long before your character does. The issue is that once you get it to its max, thats about as good as it'll get. So its much harder to keep that skill on the rise. Originally posted by Chaoslink:You can only get summoning up to a point with gear past 10. ![]()
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